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Wii Fit Make You Fit?
Newswise, March 9, 2011 — Philadelphia, Pa.
(March 9, 2011) - Playing two Wii Fit video
games—Step and Hula—can provide adequate
exercise to improve health and physical
fitness, reports a
study in
the March issue of The
Journal of Strength and Conditioning
Research,
official research journal of the National
Strength and Conditioning Association.
The journal is published by Lippincott
Williams & Wilkins,
a part of
Wolters
Kluwer Health.
These Wii Fit games "can be used as an
effective mode of physical activity to
improve health in adult women," according to
the study by honors students Jennifer R.
Worley and Sharon N. Rogers, and their
advisor, Robert R. Kraemer, Ed.D., FACSM, of
Southeastern Louisiana University, Hammond.
However, the researchers emphasize that
players "should strive to participate at
higher (intermediate) game levels" to gain
exercise benefits.
Active Video Games
Have Potential to Improve Fitness
Healthy young women were studied while
playing Wii Fit games: Step, a step aerobics
workout; and Hula, a simulated hula-hoop
game. Oxygen consumption, energy
expenditure, and other measures of the
body's response to exercise were assessed as
players advanced through different levels of
each game.
At the starting levels, neither game
produced high levels of oxygen consumption
or perceived exercise intensity. However, as
the women advanced to the intermediate
levels, the exercise intensity increased. In
both the Step and Hula games, the
intermediate level produced energy
expenditure equivalent to a fairly brisk
walking pace of 3.5 miles per hour.
Of the two games, the Hula game provided
higher oxygen consumption and energy
expenditure. "This could be attributed to
the fact that the hula involves more total
body movement exercise than step and uses
more muscle groups," Ms. Worley and
coauthors write. At the intermediate level
of the Hula game, players could burn
approximately five calories per minute.
Video games have become a popular
recreational activity for many people.
One study found that up to 45 percent of
U.S. adults play video games, with evidence
that those who spend more time playing have
lower physical (and mental) health. In
recent years, several new games have been
introduced that seek to incorporate physical
activity into video gaming.
The new study is one of the first to
evaluate whether these games really provide
sufficient exercise to improve health and
fitness.
Based on the new findings in healthy young
women, at least some Wii Fit
games—particularly the Hula game—do indeed
provide meaningful exercise. "[The] findings
suggest that the Wii Fit can be used as an
effective activity for promoting physical
health in this population," the researchers
conclude. However, they stress that the
games don't provide much benefit at the
starting level—players who want a real
workout will need to play at the
intermediate or higher game levels.